类型:电子学习|水平:中级|语言:英语 学习钻机并在电影院4D中动画3D机器人手臂。 EJ Hassenfratz引领了基于项目的学习经验,依赖于C4D的逆运动学(IK)工具。首先,在添加关节和应用将关节系统转换为IK链的IK标记之前,您将准备动画的模型层次结构。然后,您将动画整个钻机,并使用约束标签和XpleSo数据来控制臂中的所有移动部件。最后,EJ向您展示如何渲染项目并将其导入后进一步改进的效果。主题我包括: *设置模型*创建IK链*添加动画控制*约束位置,缩放和旋转*在后效应的景深和运动模糊中添加深度
Mograph Techniques: Rigging a Robot Arm in CINEMA 4D | 363MB
Duration: 1h 11m | Video: AVC (.mp4) 960x540 15fps | Audio: AAC 48KHz 1ch Genre: eLearning | Level: Intermediate | Language: English
Learn to rig and animate a 3D robotic arm in CINEMA 4D. EJ Hassenfratz leads this project-based learning experience, which relies on C4D's inverse kinematics (IK) tools. First, you'll prepare the model hierarchy for animation, before adding joints and applying an IK tag that transforms your joint system into an IK chain. Then you'll animate the entire rig and use constraints tags and Xpresso data to control all the moving parts in the arm. Last, EJ shows you how to render the project and import it into After Effects for further refinement.
Topics include:
* Setting up the model* Creating an IK chain* Adding animation controls* Constraining position, scale, and rotation* Adding depth of field and motion blur in After Effects