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The tutorial continues by introducing the concept of working with particle groups so we can isolate specific effects to groups of particles and we expand further on the X-Particles questions and actions concept. By the end of the tutorial we will have created several types of fireworks and explored a variety of X-Particle principles, giving you a solid foundation to continue developing your own setups.
本教程通过引入的概念与粒子群体合作，所以我们可以隔离到粒子群的具体效果和我们展开进一步 X-Particle 上的问题和行动概念继续。通过本教程结束我们将创建几种类型的烟花并探索各种 X 粒子原理，为您提供了坚实的基础，继续发展你自己的设置。
X-Particles 3.5 Reel 作品展示
Particles are the ideal medium for creating heads-up display type graphics. In this class, we use X-Particles to build a 2D map, which we then expand upon to create a fully 3D globe.
The 2D map introduces a variety of emission objects including emission from objects, splines and textures. We use texture to control emission density, particle colour and speed. The addition of network lines that travel from city to city completes the project.
The 3D Globe is revealed using a burst of particles as the surface land mass is formed. Using MoGraph and the xpTrail object we add radial lines that move around the surface. In total we build 8 different particle systems, which when combined create a complex and detailed computerised visualisation of the planet revolving.