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AMD Radeon ProRender - CINEMA 4D ProRender 渲染器更新

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869865212VIP会员 年费VIP会员 发表于 2018-8-23 00:24:19 | 显示全部楼层 |阅读模式
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AMD Radeon ProRender - CINEMA 4D ProRender 渲染器更新


原文:
AMD has announced a new update to its GPU based ProRender that includes several new features plus additional plugins and updated integrations.

The Uber Shader introduced to the 3DS Max, Maya and Blender plugins this year have seen a further update to support diffuse backscattering and simplified caustics, plus the clearcoat appearance has been improved. That’s not all, a new AO node is now included to support more flexible procedural texture workflows.

Other changes include the addition of camera-based motion blur and adaptive subdivision to the 3DS Max and Maya plugins in addition to the already supported Blender version. Exporting has been optimised for all plug-ins to speed up multi-app workflows when working with large and complex scenes.

The only application to date to natively integrate ProRender in its stable builds is Cinema4D. The R20 release coming this September adds several new features including Subsurface Scattering (SSS), motion blur and multi-pass rendering. Also on the horizon is the integration of ProRender with Foundry’s Modo, which has announced that a public beta version is available for users with maintenance and rental licenses.

In other news, AMD is planning to release code for an “open-source Radeon ProRender USD Hydra render delegate plug-in on GitHub that adds path-traced rendering designed for more accurate previews when compared to the default OpenGL® renderer” and a new plugin is in beta for CAD application PTC Creo.

The updated and new plug-ins for 3ds Max, Maya, Blender, PTC Creo (beta), and USD are available now. Find out more on AMD’s Radeon website.

译文:
AMD已经宣布对基于GPU的ProRender进行新的更新,包括几个新特性以及附加插件和更新的集成。

今年引入3DS Max、Maya和Blender插件的Uber着色器已经看到进一步的更新,以支持漫反射和简化焦散,并且透明涂层外观也得到了改进。这还不是全部,现在包括了一个新的AO节点,以支持更灵活的过程纹理工作流。

其他的改变包括除了已经支持的Blender版本之外,3DS Max和Maya插件还增加了基于摄像机的运动模糊和自适应细分。已经对所有插件的导出进行了优化,以便在处理大型复杂场景时加速多应用程序工作流。

迄今为止,唯一一个将ProRender本地集成到稳定构建中的应用程序是Cinema4D。今年9月发布的R20增加了几个新特性,包括地下散射(SSS)、运动模糊和多通道渲染。ProRender与Foundry Modo的集成也即将推出,后者已经宣布,具有维护和租赁许可证的用户可以使用公共beta版本。

在其它消息中,AMD计划发布一个“GitHub上的开源Radeon ProRender USD Hydra渲染委托插件的代码,该插件添加了路径跟踪渲染,与默认的OpenGL® renderer相比,该渲染设计用于更准确的预览”,并且CAD应用程序PTC的新插件正在测试版中。克里奥。

3ds Max、Maya、Blender、PTC Creo(beta)和USD的更新和新插件现在可用。了解更多关于AMD的RADEON网站。

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青空色等一人 发表于 2018-8-24 13:48:42 | 显示全部楼层
老铁,没毛病
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