查看: 587|回复: 2

OTOY 和 Epic Games宣布 Octane 2019 与虚幻引擎 4 集成

[复制链接]

 成长值: 2185

869865212VIP会员 年费VIP会员 发表于 2018-8-23 00:10:46 | 显示全部楼层 |阅读模式
Octane.jpg

At SIGGRAPH 2018 OTOY and Epic Games demonstrated a preview of Octane 2019 integrated with Unreal Engine 4. Features shown in the preview included:

The automatic conversion of Unreal Engine scenes and materials into OctaneRender and full integration of OctaneRender feature that will be included in Octane 2019.1.
Use of the Brigade Engine scene graph for real-time path-traced games and interactive content powered by Unreal Engine.
AI Light, AI Scene, AI Spectral and Volumetric Denoising, and Out-of-Core Geometry, UDIM Support and Light Linking for final rendering.
Octane Vectron and Spectron – Octanes recently announced procedural node-based Volumetric Geometry and Lighting technology that promises “infinite detail” and granular lighting control (features were added in OctaneRender 2018)
The ability to use OTOY’s ORBX scene format,  enabling users to drag and drop scenes created in many leading authoring tools and mix and match them with Unreal Engine content in a responsive Live Viewport.
Optimized support for NVIDIA RTX Ray Tracing, Vulkan, DXR, CUDA and Metal iOS/Mac OS backends built on OTOY’s cross-platform RNDR framework. AI Viewport: mixed reality media, including upscaling, AI style filters, light field and holographic output for next-generation volumetric displays and HMDs.
Integration is planned for release in the first half of 2019. It will be included in OctaneRender’s new rental scheme with a baseline offer for up to 20 GPUs, network rendering and more than 20 DCC integrations for $20 a month. A private beta will be available in August with a public beta available later this year. You can read the full press release on OTOY’s website.

译文:
在SIGGRAPH 2018年,OTOY和Epic Games展示了与虚幻引擎4集成的Octane 2019的预览。预览中显示的功能包括:

将虚幻引擎场景和材料自动转换为OctaneRender,并完全集成OctaneRender功能,该功能将包含在Octane 2019.1中。
将Brigade Engine场景图用于由虚幻引擎驱动的实时路径跟踪游戏和交互式内容。
AI Light,AI场景,AI光谱和体积去噪,以及Out-of-Core几何,UDIM支持和用于最终渲染的Light Linking。
Octane Vectron和Spectron - Octanes最近宣布了基于程序节点的体积几何和照明技术,该技术承诺“无限细节”和粒状照明控制(OctaneRender 2018中添加了功能)
能够使用OTOY的ORBX场景格式,使用户能够拖放在许多主要创作工具中创建的场景,并在响应式实时视口中将它们与虚幻引擎内容混合搭配。
优化支持基于OTOY跨平台RNDR框架的NVIDIA RTX Ray Tracing,Vulkan,DXR,CUDA和Metal iOS / Mac OS后端。 AI Viewport:混合现实媒体,包括升级,AI风格滤镜,光场和全息输出,用于下一代体积显示和HMD。
整合计划于2019年上半年发布。它将包含在OctaneRender的新租赁方案中,最多可提供20个GPU的基线报价,网络渲染和20多个DCC集成,每月20美元。私人测试版将于8月份推出,并在今年晚些时候推出公开测试版。您可以阅读OTOY网站上的完整新闻稿。

回复 论坛版权

使用道具 举报

MMMMMMMM 发表于 2018-9-25 10:09:50 | 显示全部楼层
感谢分享!
回复

使用道具 举报

已抛锚 成长值: 200

TzumingVIP会员 发表于 2018-11-6 10:35:42 | 显示全部楼层
1111111111111111111111
回复

使用道具 举报

欢迎来到中国C4D联盟,立即注册加入我们吧!
X
快速回复 返回顶部 返回列表